Chaotic Good Medium Humanoid (Elf)
Slayer level 5
Init 4; Senses Low-light Vision; Perception +9
DEFENSE AC 19, Touch 14, flat footed 15 (
2 Studded Leather, Shield, none)
(4 Dex, +5 armour)
hp 37 (0d8
Fort 6, Ref +10, Will +4
Immunity to Sleep, Resistance to Enchantments +2
OFFENSE Speed 30
Single Attack(
2/2) Swordbow (Curved blade) +11 (1d103/18-20)
or (2/2) Swordbow (Composite Longbow) 8 (1d84 X3) 1 to hit and +1 damage if within 30ft
Full Attack
2/2) Curved blade, elven +11 (1d103/18-20)
or (2/2) Longbow ,Composite 8 (1d84 X3) range 165 +1 to hit and +1 damage if within 30ft
Space 5ft.; Reach 5
Special Attacks
Sneak Attack Sneak attack at an extra (1D6)
Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 2. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place
Bonus and DC + 2
Str 12, Dex 18, Con 10, Int 12, Wis 12, Cha 11
Base Attack 5 CMB 6 ; CMD 20
Deadly Range (Ex) Slayer: A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack. A slayer must be at least 4th level before selecting this talent.,
Far Shot: -1 penalty per range Increment,
Armour Prof Light,
Armour Prof Medium,
Combat Reflexes: DEX mod additional attacks of opportunity,
Martial Weap Prof,
Point Blank Shot: +1 to hit +1 damage if within 30 ft,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit
Skills Acrobatics 11, Bluff 4, Climb 7, Craft 1, Disguise 0, Handle Animal 2, Heal 6, Intimidate 4, Know Arch & Eng 1, Know Geography 6, Know Local 6, Perception 9, Profession 5, Ride 8, Sense Motive 5, Stealth 22, Survival 9, Swim 6
Languages Common, Elven, Sylvan
ECOLOGYEnvironment Temperate forests
Organization Company 11-20, Squad 2-4
Treasure Standard
SPECIAL ABILITIESSlayer Talents As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a slayers sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made. 2
Track (Ex) Adds half level on Survival skill checks made to follow or identify tracks.
Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.



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